Carbuncle
Creature 1- Perception
- +7 treasure sense (imprecise) 500 feet; darkvision
- Languages
- carbuncle empathy 30 feet
- Skills
- Stealth +3, Survival +6
- Str −3, Dex +0, Con +3, Int −2, Wis +3, Cha +0
Carbuncle Empathy The carbuncle can Telepathically send mild feelings and sensations to nearby creatures. It can't use this ability to communicate in language or hinder a target, but it might convey a feeling of dread or the scent of food cooking nearby.
Treasure Sense The carbuncle can sense the presence and location of any object or grouping of objects worth at least 50 gp in total within 500 feet of it. The carbuncle's sense only functions if the treasure is within in a container or physically obscured, such as when buried underground. Objects worn on a person or left out in open air don't trigger the carbuncle's sense.
- AC
- 16; Fort +8, Ref +3, Will +6
- HP
- 20
Easy to Influence (mental) Any mental spell can affect a carbuncle, regardless of creature type limitations. Against a Suggestion spell, a carbuncle always gets an outcome one degree of success worse than it rolled on its saving throw.
Fatal Faker ⟲ (arcane, teleportation) Trigger The carbuncle takes damage
Effect The carbuncle feigns death by teleporting away and leaving a replica of its corpse behind, creating a colorful flash of light and a croaking sound. The real carbuncle transports to a clear space within 30 feet that it can see, and a hollow shell remains behind. The fake body appears solid until it is touched, at which point it crumbles to dust.
- Speed
- 15 feet
Melee ◆ jaws +5 (finesse, unarmed), Damage 1d6 piercing
Primal Innate Spells DC 18, attack +8; 3rd levitate (at will, self only); 1st jump (at will); Cantrips (1st) daze
Specious Suggestion ◆◆ (incapacitation, mental) Frequency three times per day
Effect The carbuncle concentrates on a creature it can see and tries to manipulate that creature, imploring them to perform harmless, pointless, and usually embarrassing actions. The target must attempt a DC 18 Will save. The target then becomes temporarily immune for 24 hours. This has the ef ects of Suggestion except that a critical success bolsters the target and grants them a +1 status bonus to Will saves for 1 hour, the duration on a failure is 1 round, and the duration on a critical failure is a 1 minute. The target can attempt a new save at the end of its turn each round to end the ef ect.
Source: Pathfinder Monster Core 2