Camel

Creature 1
  • Large
  • animal
Perception
+4; low light vision, scent (imprecise) 30 feet
Skills
Acrobatics +6, Athletics +7, Survival +6
Str +4, Dex +3, Con +4, Int −4, Wis +1, Cha −1

Desert-Adapted A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can Subsist for 2 weeks without needing to attempt Survival checks, and it treats environmental heat as if it was one step less severe.

AC
15; Fort +9, Ref +8, Will +4
HP
20
Speed
35 feet

Melee ◆ jaws +7 (unarmed), Damage 1d6+4 piercing

Ranged ◆ spit +6, Damage Camel Spit

Camel Spit To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet.

On a hit, the target is Dazzled for 1 round and must succeed at a DC 17 Fortitude save or become Sickened 1.

The camel can't use its camel spit Strike again for 1d4 rounds.

Sand Stride ◆◆ The camel Strides twice. It has a +5-foot circumstance bonus to its Speed during these Strides, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.

Source: Pathfinder Monster Core 2

Running this fight? Add the camel to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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