Camel
Creature 1- Perception
- +4; low light vision, scent (imprecise) 30 feet
- Skills
- Acrobatics +6, Athletics +7, Survival +6
- Str +4, Dex +3, Con +4, Int −4, Wis +1, Cha −1
Desert-Adapted A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can Subsist for 2 weeks without needing to attempt Survival checks, and it treats environmental heat as if it was one step less severe.
- AC
- 15; Fort +9, Ref +8, Will +4
- HP
- 20
- Speed
- 35 feet
Melee ◆ jaws +7 (unarmed), Damage 1d6+4 piercing
Ranged ◆ spit +6, Damage Camel Spit
Camel Spit To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet.
On a hit, the target is Dazzled for 1 round and must succeed at a DC 17 Fortitude save or become Sickened 1.
The camel can't use its camel spit Strike again for 1d4 rounds.
Sand Stride ◆◆ The camel Strides twice. It has a +5-foot circumstance bonus to its Speed during these Strides, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.
Source: Pathfinder Monster Core 2