Catfolk Pouncer

Creature 1
  • Medium
  • catfolk
  • humanoid
Perception
+6; low light vision
Languages
Amurrun, Common
Skills
Acrobatics +7, Athletics +6, Nature +4, Stealth +7, Survival +4
Str +3, Dex +4, Con +1, Int −1, Wis +1, Cha +1
Items
greataxe, dagger (3)
AC
17; Fort +6, Ref +9, Will +4
HP
17

Cat's Luck ⟲ (fortune) Trigger The catfolk pouncer fails or critically fails a Reflex saving throw.

Frequency Once per day.

Effect Reroll that saving throw and take the better result.

Speed
30 feet

Melee ◆ greataxe +8 (sweep), Damage 1d12+3 slashing

Melee ◆ dagger +9 (agile, finesse, versatile s), Damage 1d4+3 piercing

Ranged ◆ dagger +9 (agile, thrown 10 feet, versatile s), Damage 1d4+3 piercing

Sudden Charge ◆◆ The catfolk pouncer Strides up to double their Speed. If the catfolk ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

Source: Pathfinder Monster Core

Running this fight? Add the catfolk pouncer to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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