Cassisian

Creature 1
  • Tiny
  • angel
  • celestial
  • holy
Perception
+6; darkvision
Languages
Common, Diabolic, Draconic, Empyrean
Skills
Acrobatics +6, Diplomacy +6, Religion +6, Stealth +6
Str −1, Dex +1, Con +2, Int −1, Wis +1, Cha +1
AC
16 +1 status vs. unholy creatures; Fort +7, Ref +6, Will +4; +1 status to all saves vs. unholy creatures
HP
20; Weaknesses unholy 3; Resistances cold 3, fire 3

Transfer Protection (holy) A creature can wear a willing cassisian as a helmet. While it does, the cassisian can't act, but the cassisian extends their +1 status bonus to AC and saves against unholy creatures to their wearer. At any time, the cassisian can detach themself from their wearer as a single action.

Effect: Transfer Protection

Speed
0 feet, fly 40 feet

Melee ◆ headbutt +6 (agile, finesse, holy, magical, reach 0 feet), Damage 1d6-1 bludgeoning

Divine Innate Spells DC 16, attack +8; 4th read omens; 1st heal; Cantrips (1st) know the way, light

Change Shape ◆ (concentrate, divine, polymorph) A cassisian can take the appearance of a dove, a winged humanoid, a dog, or a fish. Normally, this doesn't change their Speed or the attack and damage bonuses for their Strikes, but it might change the damage type Strikes deal (typically to bludgeoning). Any further changes for specific forms are noted below.

• Dog

• Size Small;

• Scent (Imprecise) 30 feet,

• Speed 40 feet;

• Skills Athletics +6;

• Melee ◆ jaws +7, Damage 1d6+2 piercing plus Knockdown

• Fish

• Speed Swim 30 feet

Eye Beams ◆◆ (concentrate, divine, holy) The cassisian releases beams of heat or cold from their eyes, dealing 2d6 cold or fire damage (DC 17 basic Reflex save) to all creatures in a 15-foot line. They can't use Eye Beams again for 1d4 rounds.

Repository of Lore While the cassisian isn't particularly intelligent, they have perfect memory and can remember everything they see or hear. This allows them to attempt Lore checks on any topic, provided (at the GM's discretion) they've encountered the topic in question before. The cassisian's limited intellect often prevents them from acting upon their knowledge, making them a better resource than agent in using information.

Knockdown ◆

Source: Pathfinder Monster Core

Running this fight? Add the cassisian to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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