Cacodaemon
Creature 1- Perception
- +6; darkvision
- Languages
- Daemonic, Telepathy 100 feet
- Skills
- Acrobatics +8, Deception +5, Religion +6, Stealth +8
- Str +0, Dex +3, Con +2, Int −1, Wis +1, Cha +2
Telepathy 100 feet (aura, magical, mental)
At-Will Spells
- AC
- 16; Fort +7, Ref +8, Will +6
- HP
- 22; Immunities death effects; Weaknesses holy 3
- Speed
- 5 feet, fly 40 feet
Melee ◆ jaws +8 (agile, disease, finesse, magical, reach 0 feet, unarmed, unholy), Damage 1d8 piercing plus Cacodaemonia
Divine Innate Spells DC 17, attack +9; 4th read omens; 2nd invisibility (at will) (self only); 1st fear; Cantrips (1st) detect magic
Cacodaemonia (disease) The cacodaemon can telepathically communicate with the afflicted creature at any distance on the same plane.
Saving Throw DC 17 Fortitude
Stage 1 carrier (1 day)
Stage 2 Stupefied 1 (1 day)
Stage 3 Stupefied 2 (1 day)
Change Shape ◆ (concentrate, divine, polymorph) • Lizard
• Speed 20 feet
• Melee jaws +8 (agile, finesse), Damage 1d8+1 piercing
• Octopus
• Size Small
• Speed 20 feet, swim 30 feet
• Skills Athletics +6
• Melee tentacle +8 (finesse), Damage 1d8+1 bludgeoning plus Grab
• Melee beak +8 (agile, finesse), Damage 1d6 piercing plus 2 poison
• Scorpion
• Size Small
• Speed 30 feet
• Skills Athletics +6
• Melee pincer +8 (agile, finesse), Damage 1d6+1 bludgeoning plus Grab
• Melee stinger +8 (agile, finesse), Damage 1d6+1 piercing plus 1d4 poison
Soul Lock ◆◆◆ (death, divine) Frequency once per day
Effect The cacodaemon ingests the soul of a sentient creature within 30 feet that died within the last minute. When they do, the cacodaemon grows a fist-sized soul gem (Hardness 2, HP 8) in their gut and can regurgitate it at any time as an Interact action. Destroying the gem frees the soul within but doesn't return the deceased creature to life. If a caster attempts to return to life a creature whose soul is trapped within a soul gem, they fail unless they succeed at a DC 30 Religion check. A success causes the soul gem to shatter so the creature is returned to life as normal for the spell.
A fiend can Interact to ingest a soul gem it is holding, condemning the soul to the fiend's home plane. The fiend gains fast healing 5 for 1 minute.
Effect: Soul Lock (Healing)
Source: Pathfinder Monster Core