Brownie

Creature 1
  • Tiny
  • fey
Perception
+7; low light vision
Languages
Common, Elven, Fey, Gnomish
Skills
Acrobatics +7, Crafting +5, Deception +6, Stealth +9
Str −2, Dex +4, Con +1, Int +2, Wis +4, Cha +3
Items
shortsword
AC
16; Fort +4, Ref +9, Will +9
HP
21; Weaknesses cold iron 3
Speed
20 feet

Melee ◆ shortsword +7 (agile, finesse), Damage 1d6 piercing

Primal Innate Spells DC 17, attack +9; 4th translocate; 2nd mending; 1st ventriloquism; Cantrips (1st) light, prestidigitation

Baffling Bluff ◆◆ (emotion, mental, primal) The brownie's antics can confuse and disorient a creature. When the brownie uses Baffling Bluff, it targets a single creature within 30 feet; that creature must attempt a DC 17 Will save.

The target is temporarily immune to Baffling Bluff for 1 minute.

Critical Success The target is unaffected.

Success The target is fooled momentarily and is Off-Guard against the next melee Strike the brownie makes against it before the end of the brownie's next turn.

Failure The target is Confused for 1 round.

Critical Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confused condition.

Source: Pathfinder Monster Core 2

Running this fight? Add the brownie to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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