Arbiter
Creature 1- Perception
- +7 locate aeon; darkvision
- Languages
- Common, Diabolic, Empyrean, Utopian
- Skills
- Acrobatics +9, Diplomacy +6, Stealth +9
- Str +1, Dex +4, Con +2, Int +0, Wis +2, Cha +1
- Items
- shortsword
Locate Aeon An arbiter can always sense the direction of the nearest non-arbiter aeon on the plane, but it can't sense the range to the aeon.
- AC
- 16; Fort +5, Ref +7, Will +7; +1 status to all saves vs. magic
- HP
- 22; Immunities death effects, disease, emotion, poison, unconscious; Resistances electricity 3
- Speed
- 20 feet, fly 40 feet
Melee ◆ shortsword +7 (agile, finesse, magical, reach 0 feet, versatile s), Damage 1d6+1 piercing
Divine Innate Spells DC 17, attack +9; 4th read omens; 1st command, mending, sanctuary
Electrical Burst ◆◆ (divine, electricity) The arbiter releases an electrical burst from its body that deals 3d6 electricity damage to all creatures in a 10-foot emanation, with a DC 17 basic Reflex save. The arbiter is then Stunned for 24 hours.
Source: Pathfinder Monster Core