Augur
Creature 1- Perception
- +8 painsight; greater darkvision
- Languages
- Common, Diabolic, Shadowtongue, can't speak any language
- Skills
- Acrobatics +8, Deception +6, Intimidation +7, Religion +4, Stealth +8, Torture Lore +7
- Str −1, Dex +3, Con +1, Int +2, Wis +1, Cha −1
Painsight (divine) A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions as well as the value of those conditions.
- AC
- 17; Fort +4, Ref +10, Will +7
- HP
- 15; Immunities cold; Weaknesses holy 5, silver 5
Regeneration 2 (Deactivated by Holy or Silver)
Feel the Blades (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it feels the sharp barbs of the augur's blades on its skin. The creature must succeed at a DC 17 Will save or become Frightened 1 (Frightened 2 on a critical failure).
- Speed
- 20 feet, fly 40 feet
Melee ◆ blade +8 (agile, finesse, magical, unholy, versatile p), Damage 1d4 persistent bleed plus 1d4-1 slashing
Divine Innate Spells DC 17, attack +9; 4th read omens (once per week); 2nd augury; 1st harm; Cantrips (1st) telekinetic hand
Focus Gaze ◆ (concentrate, divine, fear, mental, visual) The augur stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against feel the blades. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the augur's next turn.
Whilring Slice ◆◆ The augur Flies or Strides, whirling as they move. The augur deals the damage of their blade Strike to each creature whose space they enter (DC 16 basic Reflex save). Each creature is affected only once, even if the augur moves through its space multiple times.
Source: Pathfinder Monster Core 2