Deep One Hybrid
Creature 1- Perception
- +9; low light vision
- Languages
- Aklo, Common
- Skills
- Arcana +4, Athletics +4, Deception +5, Religion +7, Society +4
- Str +1, Dex +1, Con +2, Int +1, Wis +4, Cha +0
- Items
- dagger, trident, leather armor, fishing tackle, religious symbol of dagon, religious text of dagon, rope
Natural Swimmer The deep one hybrid can hold their breath underwater for 10 minutes and gains a +2 circumstance bonus to initiative rolls and Reflex saves while swimming.
- AC
- 16; Fort +7, Ref +5, Will +9
- HP
- 20; Resistances piercing 2
Ocean's Call A deep one hybrid that remains 10 or more miles from the sea for 24 hours becomes Stupefied 1. This effect is removed only once the hybrid returns to the sea.
- Speed
- 25 feet, swim 30 feet
Melee ◆ dagger +4 (agile, finesse, versatile s), Damage 1d4+1 piercing
Ranged ◆ dagger +4 (agile, thrown 10 feet, versatile s), Damage 1d4+1 piercing
Melee ◆ trident +4, Damage 1d8+1 piercing
Ranged ◆ trident +4 (thrown 20 feet), Damage 1d8+1 piercing
Divine Prepared Spells DC 17, attack +9; 1st bless, fear, harm, heal; Cantrips (1st) bullhorn, daze, haunting hymn, light, void warp
Cleric Domain Spells DC 17; 1st tidal surge
Source: Pathfinder Monster Core 2