Air Scamp

Creature 1
  • Small
  • air
  • elemental
Perception
+3 fog vision; darkvision
Languages
Sussuran
Skills
Acrobatics +7, Stealth +7
Str +1, Dex +4, Con +0, Int −2, Wis +0, Cha +0

Fog Vision The air scamp ignores the Concealed condition from fog and mist.

AC
16; Fort +3, Ref +9, Will +7
HP
12, fast healing 2 (in open air); Immunities bleed, paralyzed, poison, sleep

Fast Healing 2 (In Open Air)

Speed
20 feet, fly 40 feet

Melee ◆ jaws +9 (finesse, unarmed), Damage 1d6+1 piercing

Arcane Innate Spells DC 17, attack +9; 2nd blur; 1st gust of wind

Sirocco Breath ◆◆ (air, arcane) The air scamp creates cutting winds in a 15-foot cone that deal 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). A creature that fails its save is also pushed back 10 feet.

The air scamp can't use Sirocco Breath again for 1d4 rounds.

Source: Pathfinder Monster Core

Running this fight? Add the air scamp to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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