Air Scamp
Creature 1- Perception
- +3 fog vision; darkvision
- Languages
- Sussuran
- Skills
- Acrobatics +7, Stealth +7
- Str +1, Dex +4, Con +0, Int −2, Wis +0, Cha +0
Fog Vision The air scamp ignores the Concealed condition from fog and mist.
- AC
- 16; Fort +3, Ref +9, Will +7
- HP
- 12, fast healing 2 (in open air); Immunities bleed, paralyzed, poison, sleep
Fast Healing 2 (In Open Air)
- Speed
- 20 feet, fly 40 feet
Melee ◆ jaws +9 (finesse, unarmed), Damage 1d6+1 piercing
Arcane Innate Spells DC 17, attack +9; 2nd blur; 1st gust of wind
Sirocco Breath ◆◆ (air, arcane) The air scamp creates cutting winds in a 15-foot cone that deal 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). A creature that fails its save is also pushed back 10 feet.
The air scamp can't use Sirocco Breath again for 1d4 rounds.
Source: Pathfinder Monster Core