Amoeba Swarm

Creature 1
  • Large
  • amphibious
  • mindless
  • ooze
  • swarm
Perception
+3; motion sense 60 feet
Skills
Stealth +1
Str +0, Dex −2, Con +3, Int −5, Wis +0, Cha −5

Motion Sense An amoeba swarm can sense nearby creatures through vibration and air or water movement.

AC
9; Fort +8, Ref +1, Will +3
HP
35; Immunities acid, bleed, critical hits, precision, unconscious, visual; Weaknesses area damage 3, fire 3, splash damage 3; Resistances slashing 4, piercing 4
Speed
5 feet, climb 5 feet, swim 10 feet

Swarming Slither ◆ The amoeba swarm slithers over each creature in its space, dealing 1d6 acid damage (DC 14 basic Reflex save). A creature that critically fails is Sickened 1.

Weak Acid An amoeba swarm's acid damages only organic material-not metal, stone, or other inorganic substances.

Source: Pathfinder Monster Core 2

Running this fight? Add the amoeba swarm to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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