Nucol
Creature 4- Perception
- +11; darkvision, scent (imprecise) 100 feet
- Languages
- Chthonian, Diabolic, Empyrean, Requian, Telepathy 60 feet
- Skills
- Athletics +12, Deception +10, Intimidation +12, Stealth +10
- Str +4, Dex +2, Con +3, Int +0, Wis +3, Cha +2
Telepathy 60 feet (aura, magical, mental)
Easy to Call A nucol's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
- AC
- 20; Fort +13, Ref +10, Will +11
- HP
- 75; Immunities disease, fear effects; Weaknesses holy 5; Resistances poison 5
- Speed
- 30 feet
Melee ◆ tusk +12 (deadly d10, unarmed, unholy), Damage 2d8+6 piercing plus 1d4 spirit plus Nervous Consumption
Divine Innate Spells DC 20, attack +12; 3rd cleanse affliction, fear (at will); 1st grease; Cantrips (1st) detect magic, telekinetic hand
Nervous Consumption (disease, divine, emotion, mental) Saving Throw DC 21 Fortitude
Onset 1 minute
Stage 1 Sickened 1 and Stupefied 1 (1 day)
Stage 2 Clumsy 1 and Stupefied 2 (1 day)
Stage 3 Clumsy 2 and Stupefied 3 (1 day)
Skip Between ◆ The sahkil moves from the Universe to the Ethereal Plane or vice-versa. While in the Ethereal Plane, they're unable to affect anything in the Universe, and they cannot be seen by beings or abilities in the Universe, unless these have an ability that can gaze into the Ethereal Plane. While on the Material Plane the inverse is true for anything on the Ethereal Plane. A summoned sahkil can't use Skip Between.
Spray Pus ◆ The nucol flexes one of its infected wounds, releasing a spray of pus in a 15-foot cone or targeting an individual creature within 30 feet. A creature targeted or in the area is exposed to nervous consumption.
Source: Pathfinder Monster Core 2