Mist Stalker

Creature 4
  • Medium
  • amphibious
  • elemental
  • water
Perception
+13 mist vision; darkvision
Languages
Thalassic
Skills
Athletics +10, Stealth +12
Str +4, Dex +4, Con +2, Int +1, Wis +5, Cha +0

Mist Vision The mist stalker ignores the Concealed condition from mist and fog.

AC
20; Fort +10, Ref +12, Will +11
HP
60; Immunities bleed, paralyzed, poison, sleep

Mist Cloud (aura, primal, water) 15 feet. The mist stalker is surrounded by mist. Creatures in the aura are Concealed. If wind disperses the aura, it returns automatically at the start of the mist stalker's turn. This cloud is suppressed in water.

Speed
20 feet, climb 20 feet, swim 30 feet

Melee ◆ tentacle +14 (finesse, reach 10 feet, sweep), Damage 2d8+4 bludgeoning plus Grab

Constrict ◆ 1d8+4 bludgeoning damage, DC 21 basic Fortitude

Solidify Mist ◆ (primal, water) The mist stalker makes its mist cloud congeal, causing the aura to be difficult terrain until the start of the mist stalker's next turn. In addition, the mist stalker can make the mist even thicker around a single Medium or smaller creature within the cloud. The creature must succeed at a DC 20 Reflex save or become Immobilized until it Escapes or is no longer in the mist cloud's emanation.

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the mist stalker to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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