Pixie

Creature 4
  • Small
  • fey
  • sprite
Perception
+12; low light vision
Languages
Common, Fey
Skills
Acrobatics +13, Deception +11, Nature +10, Stealth +11
Str −1, Dex +5, Con +1, Int +3, Wis +2, Cha +3
Items
longbow, shortsword, arrows (60)
AC
23; Fort +8, Ref +14, Will +12; +1 status to all saves vs. magic
HP
40; Weaknesses cold iron 5
Speed
15 feet, fly 45 feet

Melee ◆ shortsword +13 (agile, finesse, magical, versatile s), Damage 1d6+4 piercing

Ranged ◆ longbow +13 (deadly d10, magical, reload 0, volley 20 feet), Damage 1d8+4 piercing

Primal Innate Spells DC 21, attack +13; 4th invisibility (at will, self only); 3rd dispel magic; 2nd entangling flora, revealing light; 1st illusory disguise; Cantrips (1st) detect magic, figment, light, shield

Sprinkle Pixie Dust ◆ (manipulate, primal) The pixie sprinkles pixie dust onto one of their arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects of the pixie's choice instead of dealing damage. Each effect depends on the target's DC 21 Will save. On a critical hit, the target gets a result one degree worse than it rolled.

• Charm (emotion, incapacitation, mental) The arrow has the effect of a Charm spell, except the target doesn't gain a bonus to its save if the only hostile act was the pixie firing its bow, and the pixie can choose to direct the target's adoration toward another creature rather than itself.

• Memory Loss (mental) On a failed Will save, the target loses the last 5 minutes of its memory.

• Sleep (incapacitation, mental, sleep) The target suffers the effects of a 3rd-rank Sleep spell.

• Subdual (mental, nonlethal) The target takes 4d6 mental damage, depending on its basic Will save.

Source: Pathfinder Monster Core

Running this fight? Add the pixie to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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