Minotaur Hunter
Creature 4- Perception
- +12; darkvision
- Languages
- Jotun, Common
- Skills
- Athletics +14, Intimidation +9, Survival +12
- Str +6, Dex +0, Con +3, Int −2, Wis +2, Cha −1
- Items
- greataxe
Perfect Orienteering A minotaur automatically critically succeeds at Survival checks to Sense Direction or Track.
- AC
- 20; Fort +13, Ref +8, Will +10
- HP
- 70
- Speed
- 25 feet
Melee ◆ greataxe +14 (reach 10 feet, sweep), Damage 1d12+8 slashing
Melee ◆ horn +14 (unarmed), Damage 1d8+8 piercing
Axe Swipe ◆◆ The minotaur swings their axe in a wide arc, making greataxe Strikes against any two foes who are adjacent to each other and within the minotaur's reach. The multiple attack penalty does not increase until after both attacks are resolved.
Hunted Fear ◆ The minotaur snorts and clomps as they hunt their prey, inspiring terror. The minotaur makes an Intimidation check to Demoralize all living creatures within 60 feet that can hear the minotaur but not see them. Roll once and apply the result to all creatures.
If the targets are in a maze or similarly difficult-to-navigate structure, the minotaur gains a +4 circumstance bonus to this check. Creatures that become frightened as a result also take a –2 circumstance penalty to Survival checks to avoid getting lost for 1 minute. Each target is temporarily immune for 1 minute.
Effect: Hunted Fear
Powerful Charge ◆◆ The minotaur Strides twice, then makes a horn Strike. If they moved at least 20 feet from their starting position, the Strike's damage is increased to 2d8+10.
Source: Pathfinder Monster Core