Nightgaunt
Creature 4- Perception
- +10; darkvision, thoughtsense 60 feet
- Languages
- Aklo, Can't speak any language
- Skills
- Acrobatics +11, Athletics +13, Stealth +11
- Str +5, Dex +3, Con +2, Int −2, Wis +2, Cha +0
- AC
- 21 all-around vision; Fort +10, Ref +13, Will +10
- HP
- 60; Resistances cold 5
All-Around Vision
Faceless The nightgaunt has no face, but it can still see in all directions as if its entire body were an eye. It has no need to breathe, and it is immune to all inhaled toxins and other olfactory effects.
Reactive Strike (Tail Only) ⟲
- Speed
- 25 feet, fly 30 feet
Melee ◆ claw +12 (agile, unarmed), Damage 2d6+7 slashing plus Grab
Melee ◆ tail +12 (agile, reach 10 feet), Damage Tickle
Clutches A nightgaunt can Fly at full Speed while it has a Medium or smaller creature Grabbed or Restrained in its claws, carrying that creature along with it.
Tickle The nightgaunt can use its tail to tickle a foe with horrible efficiency. A creature hit by its tail Strike must attempt a DC 21 Fortitude save; if the creature is Grabbed by the nightgaunt, it uses the outcome one degree of success worse than the result it rolled.
Critical Success The creature is unaffected and is temporarily immune for 1 minute.
Success The creature is overcome with laughter and can't perform reactions for 1 round.
Failure As success, and the creature is Sickened 1.
Critical Failure As success, and the creature is Sickened 2 and can't speak for 1 round.
Grab ◆
Source: Pathfinder Monster Core 2