Phantom Knight
Creature 4- Perception
- +13; darkvision
- Languages
- Common
- Skills
- Intimidation +12
- Str −5, Dex +4, Con +0, Int +0, Wis +5, Cha +4
Walk the Ethereal Line ◆◆ The phantom walks the thin line between the Ethereal Plane and the Universe in order to exist on both planes simultaneously.
They can shift back to solely the Ethereal Plane by using this ability again.
- AC
- 21; Fort +8, Ref +12, Will +13; -1 status to all saves vs. death effects
- HP
- 45; Immunities disease, paralyzed, poison, precision, bleed; Resistances all damage 3 (except force or ghost touch or spirit) (double resistance vs. non magical)
Susceptible to Death Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.
A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.
- Speed
- 0 feet, fly 25 feet
Melee ◆ phantom sword +14 (finesse, magical, versatile p), Damage 1d8+7 slashing
Ranged ◆ phantom bow +14 (deadly d10, magical, volley 30 feet), Damage 1d8+5 piercing
Phantom Touch (spirit) Each time they make a Strike, a phantom can choose to deal spirit damage instead of the normal physical damage type.
Source: Pathfinder Monster Core