Myceloid
Creature 4- Perception
- +10; darkvision, scent (imprecise) 30 feet
- Languages
- Sakvroth, Telepathy 100 feet (myceloids and those afflicted by purple pox only)
- Skills
- Stealth +11, Survival +10
- Str +4, Dex +3, Con +4, Int −1, Wis +2, Cha +0
Telepathy 100 feet (Myceloids and Those Afflicted by Purple Pox Only) (aura, magical, mental)
- AC
- 20; Fort +14, Ref +9, Will +10
- HP
- 70; Weaknesses slashing 5
Spore Pop If a myceloid is reduced to 0 HP by a critical hit, they pop, forcing them to immediately Emit Spores, even if they've already used the ability that day.
- Speed
- 20 feet
Melee ◆ fist +14 (unarmed), Damage 2d6+4 bludgeoning plus Purple Pox
Emit Spores ◆ Frequency once per day
Effect The myceloid expels spores in a 10-foot burst centered on a corner of their own space. This cloud lasts until the start of the myceloid's next turn. Each creature that's in the cloud or enters it is exposed to purple pox.
Purple Pox (disease) Myceloids are immune
Saving Throw DC 20 Fortitude
Onset 1 minute
Stage 1 2d6 poison damage and Stupefied 1 (1 day)
Stage 2 6d6 poison damage, Stupefied 3, and the creature is compelled to seek out the nearest myceloid colony—this compulsion is a mental and emotion effect (1 day)
Stage 3 The creature dies. After 24 hours, its corpse becomes bloated and bursts, releasing a new, fully grown myceloid.
Spore Domination ◆◆ (emotion, incapacitation, mental, primal) The myceloid targets one creature affected by purple pox within 60 feet. That creature must attempt a DC 22 Will save. It's then temporarily immune to Spore Domination for 10 minutes.
Critical Success The target is unaffected.
Success Until the end of its next turn, the target is Helpful to myceloids and can't take hostile actions against them.
Failure As success, but for 1 minute.
Critical Failure As success, but until the purple pox is cured.
Source: Pathfinder Monster Core 2