Living Landslide

Creature 5
  • Medium
  • earth
  • elemental
Perception
+12; darkvision, tremorsense (imprecise) 60 feet
Languages
Petran
Skills
Athletics +14, Stealth +8
Str +5, Dex −1, Con +4, Int −2, Wis +1, Cha −1

Tremorsense (Imprecise) 60 feet

Earthbound When not touching solid ground, the living landslide is Slowed 1 and can't use reactions.

AC
21; Fort +15, Ref +8, Will +10
HP
90; Immunities bleed, paralyzed, poison, sleep

Crumble ⟲ Trigger The living landslide takes damage from a hostile source while atop rock or earth

Effect The living landslide crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions.

The living landslide can't Crumble again for 1d4 rounds.

Speed
25 feet, burrow 25 feet, earth glide

Melee ◆ fist +16 (reach 10 feet, unarmed), Damage 2d8+8 bludgeoning

Earth Glide The living landslide can Burrow through any earthen matter, including rock. When it does so, the living landslide moves at its full burrow Speed, leaving no tunnels or signs of its passing.

Sliding Earth ◆◆ The living landslide Strides up to twice its normal Speed in a straight line, then attempts to Trip a creature in its reach. If a creature falls Prone from this Trip, it takes 1d4 bludgeoning damage for every 10 feet the living landslide moved.

Source: Pathfinder Monster Core

Running this fight? Add the living landslide to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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