Living Wildfire

Creature 5
  • Medium
  • elemental
  • fire
Perception
+10 smoke vision; darkvision
Languages
Pyric
Skills
Acrobatics +13
Str +3, Dex +4, Con +2, Int −2, Wis +3, Cha +0

Smoke Vision The living wildfire ignores the Concealed condition from smoke.

AC
22; Fort +11, Ref +15, Will +10
HP
80, explosion; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 5, water 5

Explosion (fire) When the living wildfire dies, it explodes, dealing 3d6 fire damage to each creature in a 10-foot emanation (DC 19 basic Reflex save).

Speed
50 feet

Melee ◆ tendril +15 (agile, finesse, reach 10 feet), Damage 2d6+6 fire plus 2d4 persistent fire

Ranged ◆ fire mote +15, Damage 2d6+3 fire

Spreading Flames ◆ (fire, primal) Requirements The living wildfire's last action was a Strike that dealt fire damage

Effect The fire flares, dealing 3d6 fire damage to each creature adjacent to that target with a DC 19 basic Reflex save.

Source: Pathfinder Monster Core

Running this fight? Add the living wildfire to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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