Kodama

Creature 5
  • Small
  • kami
  • spirit
  • wood
Perception
+15; darkvision
Languages
Common, Empyrean, Speak with plants, Telepathy 50 feet
Skills
Acrobatics +11, Athletics +11, Nature +13, Stealth +13, Survival +13
Str +2, Dex +4, Con +5, Int +0, Wis +4, Cha +4
Items
spiritual rope

Telepathy 50 feet (aura, magical, mental)

Ward (divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.

A kodama's ward is a specific tree.

Constant Spells

AC
21 +1 status vs. unholy creatures; Fort +12, Ref +11, Will +13; +1 status to AC and all saves vs. unholy effects and attacks and effects from unholy creatures
HP
95; Weaknesses cold iron 5

Distracting Gaze (aura, divine, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 21 Will save. The kodama can activate or deactivate this aura by using a single action, which has the concentrate trait.

Success The creature is unaffected.

Failure The creature is Fascinated with the kodama. This condition ends if the creature ends its turn outside the aura.

Critical Failure As failure, plus the creature is Slowed 1 as long as it remains fascinated.

Speed
20 feet

Melee ◆ fist +13 (agile, finesse, unarmed), Damage 2d6+4 bludgeoning

Divine Innate Spells DC 23, attack +15; 5th nature's pathway; 2nd one with plants; Cantrips (1st) figment; Constant (4th) speak with plants

Spiritual Rope (divine) The kodama spends 1 minute to fashion an enchanted straw rope out of nearby materials. The rope can be wrapped around other kami creatures to protect them from fell forces. A kami who wears a spiritual rope gains resistance 5 to damage from unholy creatures and effects and a +1 status bonus to AC and saving throws against unholy effects and attacks and effects from unholy creatures.

A kodama always wears a spiritual rope, and they can have one other spiritual rope in existence at a time. Creating a new rope beyond these two releases the magic of one of the other two ropes of the kodama's choosing. A spiritual rope around a creature other than a kodama loses its magic after 24 hours or if it's taken outside the kodama's forest.

Source: Pathfinder Monster Core 2

Running this fight? Add the kodama to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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