Lawbringer Warpriest
Creature 5- Perception
- +11; darkvision
- Languages
- Common, Empyrean
- Skills
- Athletics +11, Diplomacy +11, Medicine +10, Religion +12, Society +7
- Str +4, Dex +1, Con +3, Int +0, Wis +3, Cha +2
- Items
- crossbow, greatsword, half plate, bolts (10)
- AC
- 23; Fort +12, Ref +8, Will +12
- HP
- 64
Responsive Recovery ⟲ Trigger One of the lawbringer's allies is reduced to 0 Hit Points
Requirements The lawbringer has a heal spell prepared
Effect Before the ally falls Unconscious or dies, the lawbringer Strides toward them and casts a 2-action Heal spell targeting the ally. The ally remains standing.
- Speed
- 20 feet
Melee ◆ greatsword +13 (versatile p), Damage 1d12+7 slashing
Ranged ◆ crossbow +11 (reload 1), Damage 1d8+3 piercing
Divine Prepared Spells DC 20, attack +12; 3rd blindness, haste; 2nd enlarge; 1st harm, heal, sure strike; Cantrips (1st) daze, divine lance, forbidding ward, guidance, light
Domain Spells DC 20, attack +12; 1st athletic rush
Channel Smite ◆◆ Requirements The lawbringer has a Heal or Harm spell prepared
Effect The lawbringer makes a melee Strike and expends a harm or heal spell. On a hit, they cast the 1-action version of the spell to damage the target. The target automatically gets a failure on its save (or a critical failure if the lawbringer's Strike was a critical hit). The spell doesn't have the manipulate trait when cast this way.
Source: Pathfinder Monster Core