Jaathoom

Creature 5
  • Large
  • air
  • elemental
  • genie
Perception
+15; darkvision
Languages
Common, Sussuran, (Can't Speak Any Language); Cloud of Visions
Skills
Acrobatics +14, Arcana +11, Athletics +11, Crafting +9, Deception +11, Diplomacy +13, Society +9, Stealth +12
Str +4, Dex +5, Con +2, Int +2, Wis +2, Cha +4
Items
scimitar

Cloud of Visions (arcane, aura, mental) 60 feet.

A jaathoom has Telepathy 60 feet but can only show images, not speak.

AC
22; Fort +9, Ref +14, Will +11
HP
55

Naturally Invisible The jaathoom is Invisible at all times, though when they take a hostile action of any kind, they are Hidden instead of undetected until the start of their next turn, as the vague outline of their form is faintly visible for a short period of time.

Turbulent Skies (air, arcane, aura) 20 feet.

All squares in the emanation are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune.

The jaathoom can activate or deactivate this aura as a single action with the concentrate trait.

Speed
25 feet, fly 40 feet

Melee ◆ scimitar +15 (forceful, reach 10 feet, sweep), Damage 1d6+10 slashing

Melee ◆ fist +16 (agile, finesse, magical, nonlethal, reach 10 feet, unarmed), Damage 1d4+10 bludgeoning

Ranged ◆ crashing wind +16 (air, arcane), Damage 1d8+8 bludgeoning

Arcane Innate Spells DC 21, attack +13; 7th interplanar teleport (to astral plane, elemental planes, or the universe only); 4th nightmare, vapor form; 3rd illusory creature, ill omen, illusory object, sleep; Cantrips (1st) detect magic

Change Shape ◆ (arcane, concentrate, polymorph) The jaathoom transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect their statistics, but it could change the damage type of their Strikes.

Hurricane Blast ◆ (air, arcane) Frequency once per round

Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 21 Fortitude save.

Ominous Dreams ◆◆ (mental, prediction) The jaathoom sends a prophetic dream to a sleeping creature within 10 feet. An unwilling creature avoids the vision if it succeeds at a DC 23 Will save.

The jaathoom chooses the dream's subject, but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of Augury. If the result is bad or mixed, the creature is Frightened 2 and can't recover from being frightened until it wakes.

Source: Pathfinder Monster Core

Running this fight? Add the jaathoom to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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