Jaathoom
Creature 5- Perception
- +15; darkvision
- Languages
- Common, Sussuran, (Can't Speak Any Language); Cloud of Visions
- Skills
- Acrobatics +14, Arcana +11, Athletics +11, Crafting +9, Deception +11, Diplomacy +13, Society +9, Stealth +12
- Str +4, Dex +5, Con +2, Int +2, Wis +2, Cha +4
- Items
- scimitar
Cloud of Visions (arcane, aura, mental) 60 feet.
A jaathoom has Telepathy 60 feet but can only show images, not speak.
- AC
- 22; Fort +9, Ref +14, Will +11
- HP
- 55
Naturally Invisible The jaathoom is Invisible at all times, though when they take a hostile action of any kind, they are Hidden instead of undetected until the start of their next turn, as the vague outline of their form is faintly visible for a short period of time.
Turbulent Skies (air, arcane, aura) 20 feet.
All squares in the emanation are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune.
The jaathoom can activate or deactivate this aura as a single action with the concentrate trait.
- Speed
- 25 feet, fly 40 feet
Melee ◆ scimitar +15 (forceful, reach 10 feet, sweep), Damage 1d6+10 slashing
Melee ◆ fist +16 (agile, finesse, magical, nonlethal, reach 10 feet, unarmed), Damage 1d4+10 bludgeoning
Ranged ◆ crashing wind +16 (air, arcane), Damage 1d8+8 bludgeoning
Arcane Innate Spells DC 21, attack +13; 7th interplanar teleport (to astral plane, elemental planes, or the universe only); 4th nightmare, vapor form; 3rd illusory creature, ill omen, illusory object, sleep; Cantrips (1st) detect magic
Change Shape ◆ (arcane, concentrate, polymorph) The jaathoom transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect their statistics, but it could change the damage type of their Strikes.
Hurricane Blast ◆ (air, arcane) Frequency once per round
Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 21 Fortitude save.
Ominous Dreams ◆◆ (mental, prediction) The jaathoom sends a prophetic dream to a sleeping creature within 10 feet. An unwilling creature avoids the vision if it succeeds at a DC 23 Will save.
The jaathoom chooses the dream's subject, but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of Augury. If the result is bad or mixed, the creature is Frightened 2 and can't recover from being frightened until it wakes.
Source: Pathfinder Monster Core