Ogre Spider
Creature 5- Perception
- +13 web sense; darkvision
- Skills
- Acrobatics +13, Athletics +13
- Str +6, Dex +4, Con +4, Int −5, Wis +2, Cha −4
Web Sense The ogre spider has imprecise Tremorsense to detect the vibrations of creatures touching its web.
- AC
- 22; Fort +15, Ref +13, Will +9
- HP
- 70
- Speed
- 30 feet, climb 30 feet
Melee ◆ bite +15 (unarmed), Damage 2d8+8 piercing plus Ogre Spider Venom
Ranged ◆ web +13, Damage Web Trap
Eerie Flexibility An ogre spider can fit through tight spaces as if it were a Large creature. While Squeezing, it can move at its full Speed.
Ogre Spider Venom (poison) Saving Throw DC 22 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage, Clumsy 1, and Enfeebled 1 (1 round)
Stage 3 2d6 poison damage, clumsy 1, and enfeebled 1 (1 round)
Stage 4 2d6 poison damage, Clumsy 2, and Enfeebled 2 (1 round)
Web Trap A creature hit by the ogre spider's web attack is Immobilized and stuck to the nearest surface until it Escapes (DC 22).
Source: Pathfinder Monster Core 2