Living Whirlwind
Creature 5- Perception
- +10; darkvision
- Languages
- Sussuran
- Skills
- Acrobatics +16, Stealth +14
- Str +3, Dex +5, Con +2, Int −2, Wis +1, Cha +0
- AC
- 24; Fort +9, Ref +16, Will +10
- HP
- 50; Immunities bleed, paralyzed, poison, sleep
Disperse ⟲ (air) Trigger The living whirlwind takes damage from a hostile action;
Effect The living whirlwind disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and its high winds aura is suppressed.
At the end of the turn, the living whirlwind reforms in any unoccupied space within 25 feet of where it dispersed, and its high winds are restored.
High Winds (air, aura) 20 feet.
Air within the emanation is difficult terrain for Flying creatures that don't have the air trait.
Swiftness The living whirlwind's movement doesn't trigger reactions.
- Speed
- 0 feet, fly 50 feet, swiftness
Melee ◆ gust +14 (finesse, reach 10 feet), Damage 2d6+7 bludgeoning
Forceful Winds ◆◆ (air) The living whirlwind creates a 60-foot line of violent wind. Creatures in the area must succeed at a DC 25 Fortitude save or be pushed back 10 feet and knocked Prone.
Source: Pathfinder Monster Core