Living Whirlwind

Creature 5
  • Medium
  • air
  • elemental
Perception
+10; darkvision
Languages
Sussuran
Skills
Acrobatics +16, Stealth +14
Str +3, Dex +5, Con +2, Int −2, Wis +1, Cha +0
AC
24; Fort +9, Ref +16, Will +10
HP
50; Immunities bleed, paralyzed, poison, sleep

Disperse ⟲ (air) Trigger The living whirlwind takes damage from a hostile action;

Effect The living whirlwind disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and its high winds aura is suppressed.

At the end of the turn, the living whirlwind reforms in any unoccupied space within 25 feet of where it dispersed, and its high winds are restored.

High Winds (air, aura) 20 feet.

Air within the emanation is difficult terrain for Flying creatures that don't have the air trait.

Swiftness The living whirlwind's movement doesn't trigger reactions.

Speed
0 feet, fly 50 feet, swiftness

Melee ◆ gust +14 (finesse, reach 10 feet), Damage 2d6+7 bludgeoning

Forceful Winds ◆◆ (air) The living whirlwind creates a 60-foot line of violent wind. Creatures in the area must succeed at a DC 25 Fortitude save or be pushed back 10 feet and knocked Prone.

Source: Pathfinder Monster Core

Running this fight? Add the living whirlwind to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors