Hippopotamus
Creature 5- Perception
- +11; low light vision, scent (imprecise) 30 feet
- Skills
- Athletics +13, Stealth +11, Survival +11
- Str +6, Dex +2, Con +6, Int −4, Wis +4, Cha −2
Deep Breath The hippopotamus can hold its breath for 5 minutes.
- AC
- 21; Fort +15, Ref +9, Will +11
- HP
- 85
- Speed
- 25 feet, swim 20 feet
Melee ◆ jaws +15 (deadly d10), Damage 2d8+8 piercing
Melee ◆ foot +15, Damage 1d10+8 bludgeoning
Aquatic Ambush ◆ 30 feet
Capsize ◆ (attack) The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.
Trample ◆◆◆ Medium or smaller, foot, DC 22 basic Reflex
Source: Pathfinder Monster Core 2