Jann

Creature 4
  • Medium
  • air
  • earth
  • elemental
  • fire
  • genie
  • metal
  • water
  • wood
Perception
+11; darkvision
Languages
Common, Muan, Petran, Pyric, Sussuran, Talican, Thalassic, Truespeech
Skills
Acrobatics +8, Arcana +10, Crafting +8, Deception +7, Survival +11
Str +4, Dex +2, Con +2, Int +3, Wis +3, Cha +1
Items
composite shortbow, scimitar, arrows (20)

Constant Spells

AC
20; Fort +10, Ref +10, Will +13
HP
60; Resistances fire 5, electricity 5, cold 5, air 5, earth 5, metal 5, wood 5, water 5

Commanding Presence (aura, emotion, fear, mental) 20 feet.

A creature that enters the aura must succeed at a DC 19 Will save or be Frightened 1 (Frightened 2 on a critical failure) and is then temporarily immune for 1 minute.

A genie (with the exception of another jann) takes a –4 circumstance penalty to its save.

Elemental Resistance The jann's elemental resistance applies to cold, electricity, and fire damage, as well as all damage from elemental sources (including environmental damage from the elemental planes and damage from anything with the air, earth, fire, metal, water, or wood trait).

Speed
25 feet, fly 15 feet

Melee ◆ scimitar +14 (forceful, sweep), Damage 1d6+7 slashing plus All Made One

Melee ◆ fist +14 (agile, magical, nonlethal, unarmed), Damage 1d4+7 bludgeoning plus All Made One

Ranged ◆ composite shortbow +12 (deadly d10, propulsive, reload 0), Damage 1d6+5 piercing plus All Made One

Arcane Innate Spells DC 21, attack +13; 7th interplanar teleport (to astral plane, elemental planes, or the universe only); 4th read omens; 2nd invisibility; Cantrips (1st) detect magic, know the way; Constant (5th) truespeech

All Made One ◆ The jann calls upon all of the elements that make up their being to gain an additional arcane spell they can cast at will and empower their Strikes with the element, dealing an extra 1d4 damage of the listed type. These benefits last until the jann uses this ability again.

• Air Tailwind, 1d4 electricity;

• Earth Pummeling Rubble, 1d4 bludgeoning;

• Fire Breathe Fire, 1d4 fire;

• Metal Thunderstrike, 1d4 electricity;

• Water Hydraulic Push, 1d4 bludgeoning;

• Wood Summon Plant or Fungus, 1d4 piercing.

Change Shape ◆ (arcane, concentrate, polymorph) The jann transforms into any Small or Medium animal. This doesn't affect their statistics, but it could change the damage type of their Strikes.

Wanderer's Wish ◆◆◆ Frequency three times per year

Effect The jann instantly grants the benefits of a critical success with the Wish ritual to a mortal creature. This has no cost. That creature specifies what they wish for, but the interpretation is up to the jann. A jann typically attempts to grant wishes in a way that encourages growth and exploration.

A summoned jann can't use this ability.

Source: Pathfinder Monster Core

Running this fight? Add the jann to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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