Ice Troll
Creature 4- Perception
- +10; darkvision
- Languages
- Jotun
- Skills
- Athletics +10, Intimidation +10, Survival +10
- Str +5, Dex +2, Con +5, Int −2, Wis +2, Cha −2
- Items
- hatchet
Easily Misled The ice troll takes a –4 circumstance penalty to their Perception DC against Deception checks.
- AC
- 19; Fort +13, Ref +10, Will +8
- HP
- 90; Immunities cold; Weaknesses fire 10, sonic 10
Regeneration 15 (Deactivated by Fire or Sonic)
Furious Carve ⟲ Trigger The ice troll takes fire or sonic damage
Effect The troll makes a hatchet or claw Strike against a random creature within reach. If the ice troll has persistent fire damage, they attempt a DC 15 Flat to remove it.
- Speed
- 30 feet, ice passage
Melee ◆ hatchet +13 (agile, reach 10 feet, sweep), Damage 2d6+5 slashing
Ranged ◆ hatchet +10 (agile, sweep, thrown 10 feet), Damage 2d6+5 slashing
Melee ◆ jaws +13 (reach 10 feet), Damage 2d8+5 piercing
Melee ◆ claw +13 (agile, reach 10 feet), Damage 2d4+5 slashing
Brutal Sweep ◆◆◆ Requirements The ice troll is wielding a hatchet
Effect The troll sweeps their hatchet in a large arc, dealing 3d6 slashing damage to all creatures in a 5-foot emanation (DC 18 basic Reflex save).
Ice Passage An ice troll isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Rend ◆ Claw
Source: Pathfinder Monster Core 2