Hermit Crab Swarm

Creature 4
  • Large
  • amphibious
  • animal
  • swarm
Perception
+11; darkvision, tremorsense (imprecise) 15 feet
Skills
Athletics +12
Str +4, Dex +2, Con +3, Int −4, Wis +1, Cha −1

Tremorsense (Imprecise) 15 feet

AC
20; Fort +13, Ref +10, Will +7
HP
42; Immunities precision, swarm mind; Weaknesses area damage 5, splash damage 5; Resistances piercing 5, slashing 5

Swarm Mind

Speed
30 feet, swim 15 feet

Swarming Snips ◆ Each enemy in the swarm's space takes 2d8 piercing damage (DC 20 basic Reflex save).

Creatures that fail this save also take 1d4 bleed.

Source: Pathfinder Monster Core 2

Running this fight? Add the hermit crab swarm to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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