Hellbound Attorney
Creature 4- Perception
- +11; greater darkvision
- Languages
- Common, Diabolic
- Skills
- Acrobatics +10, Deception +11, Diplomacy +11, Intimidation +11, Legal Lore +14, Society +12
- Str +1, Dex +2, Con +0, Int +4, Wis +1, Cha +3
- Items
- elegant cane (as mace), legal ledgers
Greater Darkvision
- AC
- 20; Fort +9, Ref +12, Will +13
- HP
- 60; Weaknesses holy 2; Resistances fire 4
Abrogation of Consequences ⟲ Trigger The Hellbound attorney rolls a success or critical failure on a saving throw against a linguistic effect.
Effect The attorney finds a loophole in the wording of the effect, turning the success into a critical success or a critical failure into a normal failure.
- Speed
- 20 feet
Melee ◆ elegant cane +12 (agile, finesse, shove, unholy), Damage 1d4+3 bludgeoning
Divine Innate Spells DC 21, attack +13; 1st breathe fire
Opening Statement ◇ (auditory, concentrate) Trigger The Hellbound attorney's turn begins.
Effect The attorney enumerates the alleged crimes of a creature they can see and attempts a Legal Lore check against that creature's Will DC.
On a success, the attorney's Strikes deal an additional 2d6 precision damage (4d6 precision damage on a critical success) to the creature until the end of the attorney's turn.
Source: Pathfinder Monster Core 2