Kholo Sergeant
Creature 4- Perception
- +10; darkvision
- Languages
- Common, Kholo
- Skills
- Athletics +13, Intimidation +9, Stealth +11, Survival +10
- Str +4, Dex +2, Con +2, Int +0, Wis +1, Cha +0
- Items
- composite shortbow, scimitar, hide armor, arrows (20)
- AC
- 21; Fort +12, Ref +10, Will +8
- HP
- 60
Reactive Strike ⟲
- Speed
- 25 feet
Melee ◆ scimitar +14 (forceful, sweep), Damage 1d6+7 slashing
Melee ◆ jaws +14 (agile, unarmed), Damage 1d6+7 piercing
Ranged ◆ composite shortbow +12 (deadly d10, propulsive, reload 0), Damage 1d6+4 piercing
Bark Orders ◆ (auditory, linguistic) The kholo sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step.
Pack Attack A kholo sergeant deals 1d4 extra damage to any creature that's within reach of at least two of the kholo sergeant's allies.
Rugged Travel A kholo ignores the first square of difficult terrain they move into each time they Step or Stride.
Source: Pathfinder Monster Core