Kholo Sergeant

Creature 4
  • Medium
  • humanoid
  • kholo
Perception
+10; darkvision
Languages
Common, Kholo
Skills
Athletics +13, Intimidation +9, Stealth +11, Survival +10
Str +4, Dex +2, Con +2, Int +0, Wis +1, Cha +0
Items
composite shortbow, scimitar, hide armor, arrows (20)
AC
21; Fort +12, Ref +10, Will +8
HP
60

Reactive Strike ⟲

Speed
25 feet

Melee ◆ scimitar +14 (forceful, sweep), Damage 1d6+7 slashing

Melee ◆ jaws +14 (agile, unarmed), Damage 1d6+7 piercing

Ranged ◆ composite shortbow +12 (deadly d10, propulsive, reload 0), Damage 1d6+4 piercing

Bark Orders ◆ (auditory, linguistic) The kholo sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step.

Pack Attack A kholo sergeant deals 1d4 extra damage to any creature that's within reach of at least two of the kholo sergeant's allies.

Rugged Travel A kholo ignores the first square of difficult terrain they move into each time they Step or Stride.

Source: Pathfinder Monster Core

Running this fight? Add the kholo sergeant to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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