Hobgoblin Archer

Creature 4
  • Medium
  • hobgoblin
  • humanoid
Perception
+10; darkvision
Languages
Common, Goblin
Skills
Acrobatics +8, Athletics +8, Stealth +10
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha −1
Items
crossbow, shortsword, scale mail, bolts (20)
AC
23; Fort +10, Ref +12, Will +8
HP
50

Formation When it's adjacent to at least two other allies, the hobgoblin archer gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

Speed
25 feet

Melee ◆ shortsword +12 (agile, versatile s), Damage 1d6+4 piercing

Ranged ◆ crossbow +14 (reload 1), Damage 1d8+2 piercing plus Crossbow Precision

Crossbow Precision The first time the archer hits with a crossbow attack in a round, it deals 1d8 extra precision damage.

Perfect Aim The hobgoblin archer ignores the Concealed condition.

Their targets don't benefit from lesser cover, and they reduce the AC bonus from standard cover by 2 against the hobgoblin archer's attack.

Running Reload ◆ The archer Strides, Steps, or Sneaks, then Interacts to reload.

Source: Pathfinder Monster Core

Running this fight? Add the hobgoblin archer to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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