Griffon
Creature 4- Perception
- +13; darkvision, scent (imprecise) 60 feet
- Skills
- Acrobatics +11, Athletics +12, Intimidation +10, Stealth +11, Survival +9
- Str +4, Dex +3, Con +3, Int −4, Wis +1, Cha +2
- AC
- 21; Fort +13, Ref +13, Will +7
- HP
- 60
- Speed
- 25 feet, fly 60 feet
Melee ◆ beak +14 (deadly d10, unarmed), Damage 2d8+4 piercing
Melee ◆ talon +14 (agile, unarmed), Damage 2d6+4 piercing
Melee ◆ wing +14 (reach 10 feet), Damage 2d6+4 bludgeoning
Flying Strafe ◆◆ The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.
Pounce ◆ The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action Hidden, it remains hidden until after the attack.
Regal Shriek ◆ (auditory, emotion, fear, mental) The griffon unleashes a shriek that transitions into a terrifying roar. Each creature in a 60-foot emanation must attempt a DC 20 Will save. Regardless of the result, creatures are temporarily immune to all griffons' Regal Shrieks for 10 minutes.
Critical Success The creature is unaffected.
Success The creature is Frightened 1.
Failure The creature is Frightened 2. Animals are Slowed 1 for as long as they're frightened.
Critical Failure The creature is Frightened 3. Animals are Paralyzed as long as they're frightened.
Source: Pathfinder Monster Core