Great White Shark
Creature 4- Perception
- +11 blood scent; scent (imprecise) 100 feet
- Skills
- Athletics +14, Stealth +12, Survival +9
- Str +6, Dex +2, Con +4, Int −4, Wis +1, Cha −4
Blood Scent The shark can smell blood in the water from up to 1 mile away.
- AC
- 21; Fort +12, Ref +10, Will +9
- HP
- 60
- Speed
- 0 feet, swim 40 feet
Melee ◆ jaws +14 (unarmed), Damage 1d12+8 piercing
Breach ◆◆ The shark Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the shark splashes back down into the water.
Savage ◆ Requirements The shark hit with a jaws Strike on its most recent action this turn.
Effect The creature the shark hit takes 1d12 slashing damage.
Strafing Chomp ◆ The shark Swims up to half its swim Speed, makes a jaws Strike, and then Swims up to half its Speed further. The Strike deals half damage.
Source: Pathfinder Monster Core