Great White Shark

Creature 4
  • Huge
  • animal
  • aquatic
Perception
+11 blood scent; scent (imprecise) 100 feet
Skills
Athletics +14, Stealth +12, Survival +9
Str +6, Dex +2, Con +4, Int −4, Wis +1, Cha −4

Blood Scent The shark can smell blood in the water from up to 1 mile away.

AC
21; Fort +12, Ref +10, Will +9
HP
60
Speed
0 feet, swim 40 feet

Melee ◆ jaws +14 (unarmed), Damage 1d12+8 piercing

Breach ◆◆ The shark Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the shark splashes back down into the water.

Savage ◆ Requirements The shark hit with a jaws Strike on its most recent action this turn.

Effect The creature the shark hit takes 1d12 slashing damage.

Strafing Chomp ◆ The shark Swims up to half its swim Speed, makes a jaws Strike, and then Swims up to half its Speed further. The Strike deals half damage.

Source: Pathfinder Monster Core

Running this fight? Add the great white shark to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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