Fetchling Scout
Creature 1- Perception
- +5; darkvision
- Languages
- Common, Shadowtongue
- Skills
- Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Society +3, Stealth +7, Thievery +7
- Str +1, Dex +4, Con +2, Int +0, Wis +0, Cha +2
- Items
- dagger, chain shirt
- AC
- 16; Fort +5, Ref +9, Will +5
- HP
- 20
Shadow Blending When the fetchling scout is Concealed as a result of dim light, the flat check to target them has a DC of 7, not 5.
- Speed
- 25 feet
Melee ◆ dagger +9 (agile, finesse, versatile s), Damage 1d4+1 piercing
Ranged ◆ dagger +9 (agile, finesse, thrown 10 feet, versatile s), Damage 1d4+1 piercing
Occult Innate Spells DC 15, attack +7; 1st illusory disguise
Shadow Stride ◆ (illusion, occult, shadow) Requirements The fetchling is in dim light
Effect The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to DC 11 Flat during this Stride, and the fetchling remains Concealed by dim light until the end of the movement, even if they leave dim light during the Stride.
Sneak Attack The fetchling scout's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Source: Pathfinder Monster Core 2