Fetchling Scout

Creature 1
  • Medium
  • fetchling
  • humanoid
  • shadow
Perception
+5; darkvision
Languages
Common, Shadowtongue
Skills
Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Society +3, Stealth +7, Thievery +7
Str +1, Dex +4, Con +2, Int +0, Wis +0, Cha +2
Items
dagger, chain shirt
AC
16; Fort +5, Ref +9, Will +5
HP
20

Shadow Blending When the fetchling scout is Concealed as a result of dim light, the flat check to target them has a DC of 7, not 5.

Speed
25 feet

Melee ◆ dagger +9 (agile, finesse, versatile s), Damage 1d4+1 piercing

Ranged ◆ dagger +9 (agile, finesse, thrown 10 feet, versatile s), Damage 1d4+1 piercing

Occult Innate Spells DC 15, attack +7; 1st illusory disguise

Shadow Stride ◆ (illusion, occult, shadow) Requirements The fetchling is in dim light

Effect The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to DC 11 Flat during this Stride, and the fetchling remains Concealed by dim light until the end of the movement, even if they leave dim light during the Stride.

Sneak Attack The fetchling scout's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.

Source: Pathfinder Monster Core 2

Running this fight? Add the fetchling scout to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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