Esipil
Creature 1- Perception
- +7; darkvision
- Languages
- Chthonian, Diabolic, Empyrean, Requian, Telepathy touch
- Skills
- Acrobatics +7, Athletics +6, Intimidation +7, Stealth +7
- Str +0, Dex +4, Con +2, Int +1, Wis +2, Cha +2
Telepathy (Touch) (aura, magical, mental)
Easy to Call A esipil's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
- AC
- 17; Fort +7, Ref +9, Will +5
- HP
- 15; Immunities fear effects; Weaknesses holy 2
- Speed
- 30 feet
Melee ◆ claw +9 (agile, finesse, unarmed, unholy), Damage 1d6 slashing plus 1d4 spirit
Melee ◆ jaws +9 (finesse, magical, unholy, versatile p), Damage 1d4 spirit plus 1d8 slashing plus Grab
Divine Innate Spells DC 15, attack +7; 3rd fear; 2nd blur; 1st fear (at will); Cantrips (1st) telekinetic hand
Change Shape ◆ (concentrate, divine, polymorph) The esipil transforms into a Tiny cat, dog, or other unassuming domestic animal. This doesn't affect the esipil's statistics, but it could change the damage type of its Strikes.
Skip Between ◆ (divine, teleportation) The sahkil moves from the Universe to the Ethereal Plane or vice-versa. While in the Ethereal Plane, they're unable to affect anything in the Universe, and they cannot be seen by beings or abilities in the Universe, unless these have an ability that can gaze into the Ethereal Plane. While on the Material Plane the inverse is true for anything on the Ethereal Plane. A summoned sahkil can't use Skip Between.
Grab ◆
Source: Pathfinder Monster Core 2