Festrog

Creature 1
  • Medium
  • undead
Perception
+6; darkvision
Languages
Common
Skills
Acrobatics +5, Athletics +6, Stealth +7, Survival +5
Str +4, Dex +2, Con +2, Int +0, Wis +1, Cha +1
AC
15 void healing; Fort +7, Ref +7, Will +6
HP
25; Immunities bleed, death effects, disease, paralyzed, poison, sleep, unconscious

Diseased Pustules (disease, poison) Whenever the festrog takes piercing or slashing damage, creatures adjacent to the festrog take 1d4 poison damage (DC 14 basic Reflex save).

Void Healing

Speed
30 feet

Melee ◆ jaws +9 (unarmed), Damage 1d6+4 piercing

Melee ◆ claw +9 (agile, unarmed), Damage 1d4+4 slashing plus Grab

Feast ◆ (manipulate) Requirements The festrog's last action was a jaws Strike that damaged a living creature

Effect The festrog tears into the creature's flesh and gulps it down voraciously, dealing 1d4 slashing damage to the creature and gaining temporary Hit Points equal to the damage dealt. These temporary HP last for 1 minute.

On All Fours ◆ Requirements The festrog has nothing in their hands

Effect The festrog Strides with a +10-foot circumstance bonus to their Speed.

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the festrog to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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