Fuath
Creature 1- Perception
- +8; darkvision
- Languages
- Thalassic
- Skills
- Acrobatics +7, Deception +4, Nature +6, Sailing Lore +6, Stealth +7, Thievery +7
- Str +1, Dex +4, Con +2, Int +1, Wis +3, Cha −1
- Items
- dart (6)
- AC
- 16; Fort +5, Ref +9, Will +6
- HP
- 18; Weaknesses cold iron 2, fire 2
Vulnerable to Sunlight A fuath becomes Drained 1 (or increases its drained condition by 1) after every consecutive hour they're exposed to sunlight. Being submerged in more than a foot of water prevents the sunlight from harming the fuath.
- Speed
- 20 feet, swim 30 feet
Melee ◆ claw +9 (agile, finesse), Damage 1d6 + 1 slashing
Ranged ◆ dart +9 (agile), Damage 1d4+1 piercing
Primal Innate Spells DC 17, attack +9; 1st create water, sleep; Cantrips (1st) prestidigitation
Viscous Choke ◆◆ (primal, water) Frequency once per day
Effect The fuath surrounds the head of one air-breathing creature within 30 feet in a magical film of viscous water for 1 minute. The target must succeed at a DC 17 Reflex save or it begins to choke and must hold its breath to avoid drowning. The film can be temporarily wiped away with a total of 3 Interact actions by the choking creature or creatures adjacent to it, allowing a new Reflex save with a +2 circumstance bonus to end the effect. (These actions don't need to be consecutive or made by the same creature.)
Source: Pathfinder Monster Core 2