Giant Amoeba
Creature 1- Perception
- +4; motion sense 60 feet
- Skills
- Athletics +6, Stealth +3
- Str +3, Dex −2, Con +2, Int −5, Wis +0, Cha −5
Motion Sense A giant amoeba can sense nearby creatures through vibration and air or water movement.
- AC
- 8; Fort +7, Ref +3, Will +5
- HP
- 45; Immunities acid, bleed, critical hits, precision, unconscious, visual; Weaknesses slashing 5
- Speed
- 10 feet, climb 10 feet, swim 10 feet
Melee ◆ pseudopod +9 (unarmed), Damage 1d6 acid plus Grab
Constrict ◆ 1d4 bludgeoning plus 1d4 acid, DC 17 basic Fortitude
Envelop ◆◆◆ Requirements The giant amoeba begins its turn with a target its size or smaller Grabbed
Effect The giant amoeba maintains the Grab and extends pseudopods to surround the creature and pull it inside the amoeba's body. This thereafter has the same effect as if the amoeba had Engulfed the creature (DC 17 Reflex, 1d6 acid damage, Escape (DC 17), Rupture 3).
Weak Acid A giant amoeba's acid damages only organic material-not metal, stone, or other inorganic substances.
Grab ◆
Source: Pathfinder Monster Core 2