Fire Scamp

Creature 1
  • Small
  • elemental
  • fire
Perception
+3 smoke vision; darkvision
Languages
Pyric
Skills
Acrobatics +7, Deception +7
Str +0, Dex +4, Con +0, Int −2, Wis +0, Cha +2

Smoke Vision The fire scamp ignores the Concealed condition from smoke.

AC
17; Fort +3, Ref +9, Will +7
HP
16, fast healing 2 (while touching fire); Immunities bleed, paralyzed, poison, sleep, fire; Weaknesses cold 3

Fast Healing 2 (While Touching Fire)

Speed
20 feet, fly 25 feet

Melee ◆ jaws +9 (finesse, unarmed), Damage 1d4 fire plus 1d6 piercing

Arcane Innate Spells DC 15, attack +7; Cantrips (1st) daze, ignition, light

Flame Breath ◆◆ (arcane, fire) The fire scamp breathes flames in a 15-foot cone that deals 2d4 fire damage to each creature within the area (DC 17 basic Reflex save). Creatures that fail the save also take 1d4 persistent fire damage.

The fire scamp can't use Flame Breath again for 1d4 rounds.

Source: Pathfinder Monster Core

Running this fight? Add the fire scamp to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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