Fire Scamp
Creature 1- Perception
- +3 smoke vision; darkvision
- Languages
- Pyric
- Skills
- Acrobatics +7, Deception +7
- Str +0, Dex +4, Con +0, Int −2, Wis +0, Cha +2
Smoke Vision The fire scamp ignores the Concealed condition from smoke.
- AC
- 17; Fort +3, Ref +9, Will +7
- HP
- 16, fast healing 2 (while touching fire); Immunities bleed, paralyzed, poison, sleep, fire; Weaknesses cold 3
Fast Healing 2 (While Touching Fire)
- Speed
- 20 feet, fly 25 feet
Melee ◆ jaws +9 (finesse, unarmed), Damage 1d4 fire plus 1d6 piercing
Arcane Innate Spells DC 15, attack +7; Cantrips (1st) daze, ignition, light
Flame Breath ◆◆ (arcane, fire) The fire scamp breathes flames in a 15-foot cone that deals 2d4 fire damage to each creature within the area (DC 17 basic Reflex save). Creatures that fail the save also take 1d4 persistent fire damage.
The fire scamp can't use Flame Breath again for 1d4 rounds.
Source: Pathfinder Monster Core