Con Rit

Creature 7
  • Huge
  • animal
  • aquatic
Perception
+15; darkvision
Skills
Acrobatics +13, Athletics +18, Stealth +13
Str +6, Dex +3, Con +4, Int −5, Wis +1, Cha −4
AC
27; Fort +17, Ref +14, Will +10
HP
100; Weaknesses bludgeoning 5; Resistances slashing 5, piercing 5
Speed
10 feet, swim 60 feet

Melee ◆ mandible +18 (reach 15 feet), Damage 2d10+8 piercing plus Con Rit Venom

Con Rit Venom (poison) Saving Throw DC 25 Fortitude;

Maximum Duration 6 rounds

Stage 1 1d10 poison (1 round)

Stage 2 2d10 poison and Off-Guard (1 round);

Stage 3 2d10 poison, off-guard, and Slowed 1 (1 round)

Spit Venom ◆◆ (poison) The con rit spits a propulsive blast of venom that deals 2d10 poison plus 2d10 bludgeoning damage in a 30-foot line (DC 25 basic Fortitude save). Creatures who fail their save are also pushed 10 feet.

The con rit cannot use Spit Venom again for 1d4 rounds.

Undulate ◆ The con rit Swims. During this movement, it can pass through spaces as narrow as 5 feet without Squeezing.

Source: Pathfinder Monster Core

Running this fight? Add the con rit to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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