Con Rit
Creature 7- Perception
- +15; darkvision
- Skills
- Acrobatics +13, Athletics +18, Stealth +13
- Str +6, Dex +3, Con +4, Int −5, Wis +1, Cha −4
- AC
- 27; Fort +17, Ref +14, Will +10
- HP
- 100; Weaknesses bludgeoning 5; Resistances slashing 5, piercing 5
- Speed
- 10 feet, swim 60 feet
Melee ◆ mandible +18 (reach 15 feet), Damage 2d10+8 piercing plus Con Rit Venom
Con Rit Venom (poison) Saving Throw DC 25 Fortitude;
Maximum Duration 6 rounds
Stage 1 1d10 poison (1 round)
Stage 2 2d10 poison and Off-Guard (1 round);
Stage 3 2d10 poison, off-guard, and Slowed 1 (1 round)
Spit Venom ◆◆ (poison) The con rit spits a propulsive blast of venom that deals 2d10 poison plus 2d10 bludgeoning damage in a 30-foot line (DC 25 basic Fortitude save). Creatures who fail their save are also pushed 10 feet.
The con rit cannot use Spit Venom again for 1d4 rounds.
Undulate ◆ The con rit Swims. During this movement, it can pass through spaces as narrow as 5 feet without Squeezing.
Source: Pathfinder Monster Core