Coarti
Creature 7- Perception
- +17; greater darkvision
- Languages
- Common, Diabolic, Draconic, Empyrean, Telepathy 100 feet, Truespeech
- Skills
- Acrobatics +15, Athletics +15, Deception +17, Legal Lore +14, Religion +17
- Str +4, Dex +6, Con +2, Int +3, Wis +4, Cha +4
- Items
- morningstar
Greater Darkvision
Telepathy 100 feet (aura, magical, mental)
Constant Spells
- AC
- 24; Fort +13, Ref +17, Will +15; +1 status to all saves vs. magic
- HP
- 110; Immunities fire; Weaknesses holy 5; Resistances physical 5 (except silver), poison 5
Blood Contract When the coarti takes damage from their holy weakness, blood flows freely from their eyes and the contract carved into their skin. They take 1d6 persistent bleed damage and are Dazzled as long as the persistent damage continues, but their Despairing Shriek recharges.
- Speed
- 25 feet, fly 40 feet
Melee ◆ morningstar +18 (magical, unholy, versatile p), Damage 1d6+10 bludgeoning plus 1d6 spirit
Melee ◆ wing +17 (agile, unholy, versatile p), Damage 1d6 fire plus 1d6+7 bludgeoning
Divine Innate Spells DC 25, attack +17; 4th translocate (at will), darkness; Constant (5th) truespeech
Despairing Shriek ◆◆ (divine, sonic, unholy) The coarti lets out a terrible cry, dealing 4d6 sonic damage to all creatures in a 30-foot emanation with a DC 25 basic Will save. Holy creatures that fail this save are also Frightened 2; this added effect has the emotion, fear, and mental traits.
The coarti can't use Despairing Shriek again for 1d4 rounds.
Wing Snap ◆ Frequency once per turn
Effect The coarti makes two wing Strikes, then falls if it's flying. It can't Fly until the end of its turn.
Source: Pathfinder Monster Core