Aqudel
Creature 7- Perception
- +18; darkvision
- Languages
- Aklo, Alghollthu, Common, Sakvroth, Thalassic, Truespeech
- Skills
- Athletics +17, Deception +15, Intimidation +17, Lore (any one subcategory) +16, Occultism +18, Stealth +15
- Str +6, Dex +2, Con +5, Int +5, Wis +3, Cha +4
- AC
- 24 all-around vision; Fort +18, Ref +11, Will +16
- HP
- 120
All-Around Vision
- Speed
- 10 feet, swim 60 feet
Melee ◆ tentacle +16 (reach 20 feet), Damage 2d10+9 bludgeoning
Melee ◆ cirrus +16 (agile, versatile p), Damage 2d8+6 bludgeoning
Occult Innate Spells DC 26, attack +17; 4th suggestion, charm; 3rd mind reading (at will); 2nd telekinetic maneuver (at will); Constant (5th) truespeech
Barbed Cirri ◆◆ The aqudel makes up to four cirrus Strikes, each against a diferent target. These attacks count toward the aqudel's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all of their attacks.
Strobe ◆◆ (concentrate, visual) The aqudel changes the intensity and pattern of their skin in a rapid pulse, attempting to disorient any creatures that can see them. Creatures within 30 feet of the aqudel must attempt a DC 25 Will save. The aqudel can't use Strobe again for 1d4 rounds.
Critical Success The target is unaffected.
Success The target is Dazzled for 1 round.
Failure The target is dazzled for 1 minute and Stunned 1.
Critical Failure The target is dazzled for 1 minute and Stunned 2
Source: Pathfinder Monster Core 2