Azarketi Tide Tamer

Creature 7
  • Medium
  • amphibious
  • azarketi
  • humanoid
Perception
+15
Languages
Common, Alghollthu
Skills
Athletics +15, Intimidation +15, Nature +12, Stealth +15, Survival +14, Underwater Lore +11
Str +4, Dex +4, Con +2, Int +0, Wis +1, Cha +2
Items
trident, hand crossbow, studded leather armor, bolts (20)
AC
25; Fort +15, Ref +18, Will +12
HP
115

Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.

Speaker of the Oceans An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait.

Speed
25 feet, swim 25 feet

Melee ◆ trident +18, Damage 1d8+7 piercing

Ranged ◆ trident +18 (thrown 20 feet), Damage 1d8+7 piercing

Ranged ◆ hand crossbow +17 (reload 1), Damage 1d6 piercing

Aquatic Predator An azarketi deals 2d8 additional damage on a successful weapon Strike while they are underwater.

Source: Pathfinder Monster Core

Running this fight? Add the azarketi tide tamer to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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