Azarketi Tide Tamer
Creature 7- Perception
- +15
- Languages
- Common, Alghollthu
- Skills
- Athletics +15, Intimidation +15, Nature +12, Stealth +15, Survival +14, Underwater Lore +11
- Str +4, Dex +4, Con +2, Int +0, Wis +1, Cha +2
- Items
- trident, hand crossbow, studded leather armor, bolts (20)
- AC
- 25; Fort +15, Ref +18, Will +12
- HP
- 115
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.
Speaker of the Oceans An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait.
- Speed
- 25 feet, swim 25 feet
Melee ◆ trident +18, Damage 1d8+7 piercing
Ranged ◆ trident +18 (thrown 20 feet), Damage 1d8+7 piercing
Ranged ◆ hand crossbow +17 (reload 1), Damage 1d6 piercing
Aquatic Predator An azarketi deals 2d8 additional damage on a successful weapon Strike while they are underwater.
Source: Pathfinder Monster Core