Arboreal Reaper

Creature 7
  • Large
  • plant
  • wood
Perception
+15; low light vision
Languages
Arboreal, Common, Fey, speak with plants
Skills
Athletics +15, Intimidation +17, Nature +15, Stealth +14
Str +6, Dex +2, Con +4, Int +2, Wis +2, Cha +4

Constant Spells

AC
25; Fort +17, Ref +13, Will +15
HP
130; Weaknesses axe vulnerability 5, fire 10; Resistances bludgeoning 5, piercing 5

Axe Vulnerability An arboreal reaper takes 5 additional damage from axes.

Speed
25 feet

Melee ◆ branch +18 (reach 10 feet), Damage 2d10+8 bludgeoning

Melee ◆ root +18 (agile), Damage 2d6+8 bludgeoning plus Knockdown

Ranged ◆ thorns +16, Damage 2d8+5 piercing plus 1d4 bleed

Primal Innate Spells DC 22, attack +14; 3rd vampiric feast; Constant (4th) speak with plants

Leech Moisture ◆◆ (void) The arboreal reaper grows still and focuses intently on a single foe within 50 feet, draining moisture from the target's body. This deals 10d6 void damage (DC 25 basic Fortitude save).

The arboreal reaper can't Leech Moisture again for 1d4 rounds.

Knockdown ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the arboreal reaper to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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