Dullahan
Creature 7- Perception
- +14; lifesense 60 feet
- Languages
- Common, Necril
- Skills
- Acrobatics +15, Intimidation +17, Stealth +13, Survival +15
- Str +6, Dex +2, Con +2, Int +2, Wis +3, Cha +4
- Items
- hatchet, longsword, full plate
Lifesense 60 feet
- AC
- 28; Fort +13, Ref +15, Will +17
- HP
- 95, fast healing 5; Immunities death effects, disease, fear effects, paralyzed, poison, unconscious, bleed; Weaknesses holy 5
Fast Healing 5
Frightful Presence (aura, emotion, fear, mental) 30 feet. DC 23 Will
Reactive Strike ⟲
- Speed
- 20 feet
Melee ◆ keen longsword +18 (magical, versatile p), Damage 1d8+10 slashing plus Head Hunter
Melee ◆ keen returning hatchet +17 (agile, sweep), Damage 1d6+10 slashing plus Head Hunter
Melee ◆ fist +18 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning
Ranged ◆ keen returning hatchet +14 (agile, thrown 10 feet), Damage 2d8+10 slashing plus Head Hunter
Head Hunter Any slashing weapon gains the Keen rune while a dullahan wields it, and any hatchet they wield gains the Returning rune as well. If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target.
Reap ◆◆ The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if it is temporarily immune.
Summon Steed ◆◆ (occult) The dullahan summons a war horse with elite adjustments and the fiend and unholy traits. This steed remains until it is slain, the dullahan Dismisses this effect, or the dullahan Summons a Steed again.
Source: Pathfinder Monster Core