Zombie Hulk
Creature 6- Perception
- +8; darkvision
- Skills
- Athletics +18
- Str +7, Dex −1, Con +4, Int −5, Wis +0, Cha −2
Slow A zombie is permanently slowed 1 and can't use reactions.
- AC
- 21; Fort +16, Ref +9, Will +12
- HP
- 160, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Weaknesses vitality 10, slashing 10
Void Healing
- Speed
- 25 feet
Melee ◆ hunk of meat +17 (reach 15 feet), Damage 2d10+9 bludgeoning
Ranged ◆ corpse +17 (brutal), Damage 2d6+9 bludgeoning
Corpse Throwing A zombie hulk can throw Medium or smaller corpses at foes. They can also throw Medium or smaller zombies for this purpose, who take just as much damage as the target they hit. A zombie that survives being thrown falls Prone.
Wide Swing ◆ The zombie hulk makes two hunk of meat Strikes against different targets within its reach.
Source: Pathfinder Monster Core