Zombie Hulk

Creature 6
  • Huge
  • mindless
  • undead
  • unholy
  • zombie
Perception
+8; darkvision
Skills
Athletics +18
Str +7, Dex −1, Con +4, Int −5, Wis +0, Cha −2

Slow A zombie is permanently slowed 1 and can't use reactions.

AC
21; Fort +16, Ref +9, Will +12
HP
160, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Weaknesses vitality 10, slashing 10

Void Healing

Speed
25 feet

Melee ◆ hunk of meat +17 (reach 15 feet), Damage 2d10+9 bludgeoning

Ranged ◆ corpse +17 (brutal), Damage 2d6+9 bludgeoning

Corpse Throwing A zombie hulk can throw Medium or smaller corpses at foes. They can also throw Medium or smaller zombies for this purpose, who take just as much damage as the target they hit. A zombie that survives being thrown falls Prone.

Wide Swing ◆ The zombie hulk makes two hunk of meat Strikes against different targets within its reach.

Source: Pathfinder Monster Core

Running this fight? Add the zombie hulk to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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