Woolly Rhinoceros
Creature 6- Perception
- +11; scent (imprecise) 30 feet
- Skills
- Athletics +16, Survival +13
- Str +6, Dex +1, Con +5, Int −4, Wis +3, Cha −1
- AC
- 25; Fort +17, Ref +11, Will +15; +2 status to all saves vs. cold
- HP
- 100
Cold Adaptation The woolly rhinoceros treats environmental cold effects as if they were one step less extreme.
Ferocity ⟲
- Speed
- 35 feet
Melee ◆ horn +16 (reach 10 feet, unarmed), Damage 2d12+6 piercing
Melee ◆ foot +16 (unarmed), Damage 2d8+6 bludgeoning
Rhinoceros Charge ◆◆ The woolly rhinoceros Strides twice, then makes a horn Strike. As long as the woolly rhinoceros moved at least 20 feet, the Strike's damage increases to 3d12+6 piercing damage. A Medium or smaller creature struck by this attack must succeed at a DC 24 Reflex save or be automatically Shoved back 5 feet and knocked Prone by the force of the blow.
Trample ◆◆◆ Medium or smaller, foot, DC 21 basic Reflex
Source: Pathfinder Monster Core