Woolly Rhinoceros

Creature 6
  • Large
  • animal
Perception
+11; scent (imprecise) 30 feet
Skills
Athletics +16, Survival +13
Str +6, Dex +1, Con +5, Int −4, Wis +3, Cha −1
AC
25; Fort +17, Ref +11, Will +15; +2 status to all saves vs. cold
HP
100

Cold Adaptation The woolly rhinoceros treats environmental cold effects as if they were one step less extreme.

Ferocity ⟲

Speed
35 feet

Melee ◆ horn +16 (reach 10 feet, unarmed), Damage 2d12+6 piercing

Melee ◆ foot +16 (unarmed), Damage 2d8+6 bludgeoning

Rhinoceros Charge ◆◆ The woolly rhinoceros Strides twice, then makes a horn Strike. As long as the woolly rhinoceros moved at least 20 feet, the Strike's damage increases to 3d12+6 piercing damage. A Medium or smaller creature struck by this attack must succeed at a DC 24 Reflex save or be automatically Shoved back 5 feet and knocked Prone by the force of the blow.

Trample ◆◆◆ Medium or smaller, foot, DC 21 basic Reflex

Source: Pathfinder Monster Core

Running this fight? Add the woolly rhinoceros to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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