Zecui

Creature 6
  • uncommon
  • Medium
  • aberration
Perception
+14; darkvision
Languages
Aklo
Skills
Acrobatics +17, Athletics +15, Crafting +12, Medicine +14, Stealth +17
Str +3, Dex +5, Con +2, Int +0, Wis +2, Cha +0
Items
shortsword (2)
AC
23; Fort +14, Ref +17, Will +12
HP
110

Preserve Prey ⟲ (healing, manipulate, occult, vitality) Trigger A living creature within 30 feet is reduced to 0 Hit Points

Effect The zecui channels corrupt vitality into the triggering creature, which still goes Unconscious but does not gain the dying condition. While that creature is unconscious, the residual energy attempts to counteract any vitality spell healing that creature with a +15 counteract modifier.

Speed
30 feet, burrow 20 feet, climb 20 feet

Melee ◆ shortsword +17 (agile, finesse, versatile s), Damage 2d6+7 piercing

Melee ◆ mandibles +15, Damage 2d8+7 piercing

Melee ◆ claws +17 (agile, finesse), Damage 2d4+7 slashing plus Grab

Ranged ◆ spit +17, Damage Spit Mucus

Dual Stab ◆ Frequency once per round

Effect The zecui makes two shortsword Strikes against an Immobilized or Off-Guard target. These strikes count towards the zecui's multiple attack penalty, but it doesn't increase until after the second attack.

Harden Chitin ◆ The zecui fuses much of their chitin into a black metallic shell. They gain resistance 5 to all damage (except mental and spirit) until they next take a move action.

Spit Mucus A creature hit by the zecui's spit attack is Immobilized by the larva-infested mucus and stuck to the nearest surface until it Escapes. While that creature is immobilized, it is exposed to zecui larvae at the end of each of its turns.

Zecui Larvae (disease) Saving Throw DC 25 Fortitude

Stage 1 visible lumps as the larvae move but no ill effect (1 day)

Stage 2 Drained 1 (1 day)

Stage 3 Drained 2 (1 day)

Stage 4 Drained 3 and controlled by the zecui larva (1 day)

Stage 5 the creature dies and the adult zecui can emerge from the corpse as an Interact action

Source: Pathfinder Monster Core

Running this fight? Add the zecui to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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