Wihsaak
Creature 6- Perception
- +14; darkvision
- Languages
- Chthonian, Diabolic, Empyrean, Requian, telepathy 100 feet
- Skills
- Acrobatics +13, Deception +15, Intimidation +15, Stealth +15
- Str +4, Dex +5, Con +4, Int +1, Wis +2, Cha +3
Telepathy 100 feet (aura, magical, mental)
Easy to Call A wihsaak's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
- AC
- 24; Fort +14, Ref +15, Will +14
- HP
- 105; Immunities fear effects; Weaknesses holy 5
Swarmwalker Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5.
- Speed
- 30 feet, fly 40 feet
Melee ◆ claw +17 (finesse, unarmed, unholy), Damage 2d10+7 slashing plus 1d4 spirit
Divine Innate Spells DC 23, attack +15; 4th suggestion; 3rd vomit swarm, fear; 2nd blur, see the unseen; Cantrips (1st) detect magic
Droning Distraction ◆ (auditory, divine, incapacitation, mental) Effect The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a DC 23 Will save. They are then temporarily immune for 1 minute.
Success The creature is unaffected.
Failure The creature is Confused and Stupefied 1 for 1 round.
Critical Failure The creature is confused for 1 round and Stupefied 2 for 1 minute.
Skip Between ◆ (divine, teleportation) The sahkil moves from the Universe to the Ethereal Plane or vice-versa. While in the Ethereal Plane, they're unable to affect anything in the Universe, and they cannot be seen by beings or abilities in the Universe, unless these have an ability that can gaze into the Ethereal Plane. While on the Material Plane the inverse is true for anything on the Ethereal Plane. A summoned sahkil can't use Skip Between.
Source: Pathfinder Monster Core 2